Academic Technology Solutions Blog

Introduction to the Use of Gamification in Higher Education: Part 1
Gamification in Higher Education: What and Why? Most people, when they think about gamers, picture teenage boys who are so addicted to games that they are glued to their computers. But the actual statistics show that the population of adult women gamers outnumbers...

Recap: Reengaging the In-Person Classroom: A Mid-Quarter Faculty Panel
Clockwise from top left: Samantha Fenno, Kendra Burbank, Petra Goedegebuure, Paul Poast On Oct. 29, 2021, Joe Lampert, Interim Director of the Chicago Center for Teaching and Learning, led the panel “Reengaging the In-Person Classroom: A Mid-Quarter Faculty Panel,”...

OCR (Optical Character Recognition) for Accessibility, Annotation, and PDF Optimization
This post focuses on Optical Character Recognition (OCR) as a resource for digital accessibility. For more on digital accessibility at UChicago, please visit the Center for Digital Accessibility (CDA), and consider registering for the upcoming workshop “Accessibility...